Work

Using Machine Learning to Model the Behavior of an Intelligent Agent in a Strategic Game

Year: 2025
Type: article
Abstract: The creation of intelligent agents for board games is based on various decision-making methods. The article discusses the minimax algorithm and the Monte Carlo method, which are used in well-known intellectual games such as chess and go. The article includes a description of machine learning algorithms that make it possible to obtain an agent capable of making profitable decisions for himself in a short time, based on the condition assessment function. The paper presents the results of testing the obtained intelligent agents.
Language: English
Open Access status: diamond
OpenAlex ID: W4411614955
FWCI:
Cites:
Cited by:
Related to: 10