Using Machine Learning to Model the Behavior of an Intelligent Agent in a Strategic Game
Year: 2025
Type: article
Abstract: The creation of intelligent agents for board games is based on various decision-making methods. The article discusses the minimax algorithm and the Monte Carlo method, which are used in well-known intellectual games such as chess and go. The article includes a description of machine learning algorithms that make it possible to obtain an agent capable of making profitable decisions for himself in a short time, based on the condition assessment function. The paper presents the results of testing the obtained intelligent agents.
Authors: N.I. GILMUTDINOV, I.V. FEDOTOVA
Language: English
Subfield: Artificial Intelligence
Field: Computer Science
Domain: Physical Sciences
Open Access status: diamond
OpenAlex ID: W4411614955
