Year: 2025
Type: conference-paper
Abstract: This case study explores the application of co-design to develop digital misinformation escape room games tailored to two distinct communities, an interest-based group (music fans) and a subset of the general population united by shared identity (the Black community). Motivated by calls for educational interventions on misinformation that resonate with diverse communities, the research team created a co-design framework based on an existing misinformation escape room, and facilitated a series of co-design sessions with participants from the two communities. These sessions resulted in two new games featuring entirely new narratives built upon the original ✛ ✜✢ ✣✤ ✥ ✥ ✦✧ ★ ✩✦ ★ ✧ ✣ ✜ ✪ ✫ ✢ ✣ ✩ ✬ ✜ ✪ ✭✩ ✥ ✮ ✯ ✭✪ ✫ ✭ ✪ ✛ ✥ ✫ ✣ ✢ ✰ ✪ ✥ ✦✧ ✜ ✦✣ ✦ ✬ ✣ ✱✰ ✦✣ ✪ ✦ ✭✜✲ ✰✳ ✧ ✜✱ ✭✫✴ narrative-focused co-design to engage diverse populations. The study discusses both successes and challenges encountered, offering insights to guide future misinformation game development.
Authors: Chris Coward, Nisha Devasia, Jin Ha Lee
Institution: University of Washington
Language: English
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: gold
OpenAlex ID: W4411972199
