Work

Save-Scumming: A Novel Exploration of Video Game Play

Year: 2025
Type: conference-paper
Abstract: The presentation of this extended abstract will cover an exploratory study that is inspired by our initial call for a psychological exploration of save-scumming behaviours (Farmer & Kelly, 2024), which is a currently under-researched phenomenon in media psychology research at present. Save-scumming behaviours present a unique and novel case study of media-specific engagement across gaming genres and cultural experiences of video gaming. The study discussed in this presentation aims to provide insights into why players are motivated to engage in save-scumming using the principles of self-determination theory (Ryan & Deci, 2000) and will explore preliminary themes generated from UK and US data.
Language: English
Open Access status: gold
OpenAlex ID: W4411973697
FWCI:
Cites: 7
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Related to: 10