Year: 2025
Type: conference-paper
Abstract: economies of gender, play, and media.The Bunny's digital revival reflects a transformation in how gaming and livestreaming spaces commodify pleasure and intimacy, challenging traditional boundaries between play and work.By tracing the Bunny's trajectory across decades, this paper contributes to discussions about the intersections of gaming, gender, and the evolving configurations of labor in digital economies.
Author: Thomas Apperley
Institutions: Tampere University, University of Tampere
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: gold
OpenAlex ID: W4411973698
