Trajectories of Professionalization as Game Developer in 2000s Brazil: stories from Tectoy Digital/Zeebo Interactive Studios/Tectoy Studios
Year: 2025
Type: conference-paper
Abstract: How would someone become a game developer in a place when professional opportunities were volatile and, in many cases, rare?What practices and knowledges were/are deemed as valuable in these spaces, how have these practices shaped these professionals, their views about the games industries, and informed their future decisions related to, for instance, career and immigration?.
Author: Bruno De Paula
Institution: University College London
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: gold
OpenAlex ID: W4411973747
