Year: 2025
Type: conference-paper
Abstract: In this paper we study Norwegian students videogame practices as an expression of cultural dispositions in their habitus and as an element of their wider classed cultural lifestyles, focusing on two questions.First, how do preferences for specific game series differ among active gamers, and second, how and to what degree does variation in series preferences -as well as habitual practice and expressed interest in video gaming more generally -follow social differences, focussing on gender and social class.
Authors: Rune Klevjer, Jan Fredrik Hovden
Institution: University of Bergen
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
SDG: Quality education
Open Access status: gold
OpenAlex ID: W4411973799
