Work

The digital imaginary of esports: A League of Legends Worlds case study

Year: 2025
Type: conference-paper
Abstract: Game studies has long been concerned with the ways economic value circulates both within and around games (Giddings, 2018). In this paper, the relationship games share with global flows of economic capital is viewed critically through the significance of esports mega-events, particularly the League of Legends (Riot Games, 2009) 2024 World Championship Final that took place in London. By combining a game studies approach of mapping out new terrains of economic value connected with digital play to a geopolitical perspective common in sports studies (Chadwick et al, 2023), this paper posits the significance of esports to cities and nation states as symbolic of a new digital imaginary.
Authors: Josh Jarrett, David Murphy
Language: English
Open Access status: gold
OpenAlex ID: W4411974121
FWCI:
Cites: 7
Cited by:
Related to: 10