Work

History and operational mechanisms in the video game industry: the case of the Turin cluster

Year: 2025
Type: conference-paper
Abstract: Video game industry, video game clusters, Turin, CCIs, public recognitionThe video game industry is increasingly embedded in our societies, especially concerning its economic and cultural value.It is often the case that groups of companies, notably of a creative nature, come together within Local Production Systems (LPS), typically in urban contexts (Lazzerati et al. 2008), and favoured by several localisation externalities (Marshall 1920; De Vaan et al. 2012).In this way, it is easier to exploit their technological complementarities (De Propris et al. 2009), regardless of the specific form taken by this aggregation of companies and institutions.This is even more evident -and necessary -for the video game sector, which highly depends on high-level technical and technological requirements (Aoyama, Izushi 2003).However, many established video game production and development clusters are understudied or virtually unrecognised, and their economic, cultural and historical significance is often ignored.In many cases, this lack of acknowledgement -both for the companies and the institutional and technological environment they exist in -seems to derive from the fact that the cluster is located in a city or area that is somewhat peripheral to the main global hubs of video game development.
Language: English
Subfield: Urban Studies
Open Access status: gold
OpenAlex ID: W4412008051
FWCI:
Cites: 11
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Related to: 10