Critical practices in Japan regarding the historical twin relationship between contemporary art and contemporary games: A case study of the curatorial work for the exhibition art bit -Contemporary Art and Indie Game Culture-
Year: 2025
Type: conference-paper
Abstract: %%&'()*+#,+-'./0+1213!"!#$#%!&'()*+,!-!./0/(12!3145,!65,51+7)!&,,*7/1(/*8!./36&9!:5+,*812!18;!5;'71(/*812!721,,+**4!',5! *<!()/,!=1=5+!/,!122*>5;?!7*445+7/12!',5!+5@'/+5,!,=57/</7!=5+4/,,/*8!<+*4!()5!1'()*+9!! !"#$%&'()* +$,* %(-* .%&"/*%/* 0'/,1$'2%3* 45'(/6*!"#$%/*89$%,1$'%3*:$%2,'2"/*'(*;%<%(* !"#$%#&'"(")"*"& !"#$#%&'()*#$+",-."/*&/$'-012++3-+4-!+"'-)$2#15-/6*-7"+6$#'"-01#'61'5-8#$5&9'#:/6-;6#<'"5#$=->?@A-B+C#@#6-D#$/9/12#,-D#$
Author: Daichi Nakagawa
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: gold
OpenAlex ID: W4412008587
