Revisiting the Magic Circle for Critical-ethical Reflection through Artistic Installation Game Design
Year: 2025
Type: conference-paper
Abstract: This article discusses how scholarship on moral decision making can inspire and inform the creation of ethically notable games. Following the method of artistic research, we describe the design of the installation game ✘ ✙ ✚ ✛✜ ✢ ✣ ✛✚ ✤ ✥✦✚ ✘ ✧ ★. The paper showcases that the creation of a thought experiment space, in combination with metaphoric embodied interaction, can encourage players to engage in critical ✩ ✪✫ ✬ ✪ ✭✮✯✰ ✱ ✰ ✱ ✲ ✳✴ ✪✵✵ ✶✷ ✸✩ ✰ ✹✬ ✪ ✴ ✵✺✭✻ ✲ ✵ ✮ ✻ ✪ ✻✺ ✴ ✲✱-technology relationship. In addition, the application of an artistic research method indicates that the format of ✮✻ ✪ ✯ ✱ ✵✮✲ ✬ ✬ ✲ ✮ ✯✰✱ ✼ ✲ ✴ ✪ ✽ ✲✱ ✾ ✯✱ ✸ ✲✩ ✮ ✯ ✭✺ ✬ ✲ ✩ ✮ ✻ ✪ ✳ ✹✬ ✪ ✪ ✾ ✷ ✰ ✫ ✮ ✻ ✪ ✼ ✲ ✴ ✪ ✵✸ ✲✭✪ ✯✱ ✮ ✰ ✪ ✿ ✪ ✩ ✶ ✾ ✲✶ ✬ ✯✫ ✪ ✽ ✭ ✲ ✱ ✸ ✩ ✰ ✿ ✯ ✾ ✪ ✲ ✸ ✰ ❀ ✪ ✩ ✫ ✺ ✬ ✮ ✰ ✰ ✬ ✫ ✰ ✩ ✭ ✰ ✱✱ ✪ ✭ ✮ ✯✱ ✼ ✲ ✱ ✲ ✴ ✹✯ ✼ ✺ ✰ ✺ ✵ ✱ ✲✩ ✩ ✲✮ ✯ ✿ ✪ ✮ ✰ ✮ ✻ ✪ ✸ ✬ ✲✶✪ ✩ ✵✷ lived experiences.
Authors: Xiaoou Ji, Steven Malliet
Institution: University of Antwerp
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: gold
OpenAlex ID: W4412008594
