Year: 2025
Type: conference-paper
Abstract: In this paper we discuss the design of a digital games platform for cinema education and literacy. Through a mainly qualitative approach, we explore the students' and teachers' requirements, needs, and preferences collected through a survey and focus groups, and discuss the relevant educational design principles. The findings suggest the learning potential of the games platform from the perspective of the teachers, as well as the potential implementation challenges to be considered in the design. The children's insights reveal game design goals such as freedom and autonomy, creative expression, social play and interaction, as well as their preferred themes and narratives. We hope that the findings could serve as a model for the design of educational games especially within the field of creative arts.
Institution: National and Kapodistrian University of Athens
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: gold
OpenAlex ID: W4412008603
