Year: 2025
Type: article
Abstract: These The application of the STEAM-PBL Methodology in a Hackathon have been really successful, the achievements of collaborative groups of students are highly efficient; Students learn in situ, carry out action research, research with ICT in addition to testing the knowledge of different disciplines such as STEAM that contribute to the innovative sustianable solution. Therefore, it is concluded that the Hackathon together with the methodology with STEAM and PBL are powerful strategies for the construction of learning.
DOI: 10.64252/rwqmmn25
Language: English
Subfield: Education
Field: Social Sciences
Domain: Social Sciences
SDG: Quality education
Open Access status: hybrid
OpenAlex ID: W4412030283
