A Game of ChARades: Using Role-Playing and Mimicry with and without Tangible Objects to Ideate Immersive Augmented Reality Experiences
Year: 2025
Type: conference-paper
Abstract: Figure 1: Illustration: Playing a game in ChARades.In this example, the actor performs the motions of pull-aparts, a stretching exercise.The guessers attempt to guess the activity based on the motion, without knowing the context is exercising.
Institution: Australian National University
Language: English
Subfield: Computer Vision and Pattern Recognition
Field: Computer Science
Domain: Physical Sciences
Open Access status: hybrid
OpenAlex ID: W4412045105
