Using Game Elements to Enhance Chinese Middle School Students' English Learning Motivation in the Classroom
Year: 2024
Type: conference-paper
Abstract: This study examines how gamified instruction can help enhance students’ English learning motivation in a Chinese middle school. 98 students participated in the experiment. Data were collected via survey questionnaires and classroom observation. Results showed that students’ language learning motivation was promoted in gamified English classes. Integrating game elements into the classroom could be an effective way to enhance learners’ engagement. Implications are discussed and suggestions for future research are provided.
Authors: Sijia Xue, Zhao Han
Institutions: Harbin Institute of Technology, Southwest University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: bronze
Funder: Harbin Institute of Technology
OpenAlex ID: W4412196906
