Year: 2025
Type: conference-paper
Abstract: Unlike traditional rasterization rendering, ray tracing is a groundbreaking technology that has revolutionized the realistic rendering of images, marking a significant leap forward. However, achieving real-time ray tracing in dynamic scene applications remains a challenging task. This difficulty arises primarily from the substantial technical bottlenecks related to the frequent need for reconstructing or incrementally updating acceleration structures essential for efficient ray calculations.
Language: English
Field: Computer Science
Domain: Physical Sciences
Open Access status: bronze
Awards: G160098265, G4459438753, G8949795292
OpenAlex ID: W4412482054
