Consumer Response and Behavior on In-game Spending (CRABS) Model: Psychological Lens into Virtual Economies
Year: 2025
Type: conference-paper
Study design: Observational Study
Institution: Malayan Colleges Laguna
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: closed
OpenAlex ID: W4412482391
