Work

Adaptive Tetrahedral Grids for Volumetric Path-Tracing

Year: 2025
Type: conference-paper
Abstract: We advertise the use of tetrahedral grids constructed via the longest edge bisection algorithm for rendering volumetric data with path tracing. The key benefits of such grids is two-fold. First, they provide a highly adaptive space-partitioning representation that limits the memory footprint of volumetric assets. Second, each (tetrahedral) cell has exactly 4 neighbors within the volume (one per face of each tetrahedron) or less at boundaries. We leverage these properties to devise optimized algorithms and data-structures to compute and path-trace adaptive tetrahedral grids on the GPU. In practice, our GPU implementation outperforms regular grids by up to x30 and renders production assets in real time at 32 samples per pixel.
Language: English
Open Access status: green
OpenAlex ID: W4412646170
FWCI:
Cites: 7
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Related to: 10