Year: 2025
Type: article
Abstract: This paper aims to analyze the influential digital role-playing game Disco Elysium from the perspective of the work of art as a fragment that bears witness to history. Through a discussion of the game's narrative and its language's own representational codes, our objective is to present this game as a representation of the memory of an indistinct time and place called here the "end of history", originating from the fall of the former Soviet Union and based on Fukuyama's text, which will be problematized through Walter Benjamin's theses on the philosophy of history.
Source: MEDIACIONES
Author: Matheus Rodrigo Serafim Rodrigues
Institution: Universidade Federal do Ceará
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: diamond
OpenAlex ID: W4412799548
