Year: 2025
Type: conference-paper
Abstract: This course starts with challenges of VR graphics, and then introduces details of many optimization techniques to tackle those challenges from different aspects.All the introduced techniques have been used in the on-market VR devices.For each detail, we explained how it works and what benefit it brings to us to improve user experience for VR graphics.The course concludes with a wrap up of the contents together with more challenges that are not well addressed at this time.The goal of this course is to improve mutual understanding between academia and industry, introduce the challenges of VR graphics and the state-of-the-art optimization techniques, and finally, inspire and attract more research results in this area in the future.
Author: Guodong Rong
Institution: Meta (United States)
Language: English
Field: Computer Science
Domain: Physical Sciences
Open Access status: gold
OpenAlex ID: W4413115176
