From Paper to Pixels: Teleporting History with TIMECRAX
Year: 2025
Type: conference-paper
Abstract: This study explores the application of game design principles in developing an educational game to teach History through interactive and engaging methods. Upon completion, the game underwent testing by 17 participants. We assessed the outcomes using a survey focused on the effectiveness of games as learning aids. Our findings indicate that creating compelling, entertaining, and educational games demands careful planning, a thorough grasp of game design concepts, and proficiency in multiple facets of game development.
Source: Procedia Computer Science
Authors: Júlio Faria, João Sousa, Rui Lopes, Rogério Tavares
Institution: Universidade Politécnica de Bragança
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4413162603
