Teaching through Gamification Influences Learners' Motivation, Engagement, And Self Reliance: Evidence from The ESL Classroom
Year: 2025
Type: article
Study design: Observational Study
Abstract: This study investigated how the teaching of the English language through gamification can impact the motivation, engagement, and self-reliance of English as a Second Language (ESL) learners, affective dimensions crucial for language acquisition. The research employed a quantitative approach, using a comprehensive questionnaire to survey 218 undergraduate engineering students (202 males and 16 females) at a public sector university in Karachi, Pakistan. Descriptive statistics and regression analysis were employed to investigate the relationships between gamification elements and the motivation, engagement, and autonomy of English as a Second Language (ESL) learners. The Study found a positive correlation between gamification strategies and increased motivation, engagement, and self-reliance among learners. Students exposed to gamification techniques consistently demonstrated higher motivation and autonomy in their language learning experiences. The Study is limited to a single university setting, which may affect the generalizability of the results. Future research should consider expanding the Study to varied educational contexts to further validate these findings. The insights gained underscore the potential of gamification to foster a more dynamic and motivating ESL learning environment. Educators can leverage these strategies to enhance student engagement and promote self-directed learning.This research adds to the growing body of literature on gamification in education, highlighting its effectiveness as a pedagogical tool, particularly within the context of ESL instruction in Pakistan.
Author: Bilqees Anwer
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4413174585
