The Flying Drone performer in the Kulibin interactive educational environment
Year: 2025
Type: article
Abstract: The article provides a rationale for the prospects of using the Kulibin interactive educational environment for studying algorithmization using the Flying Drone performer. A description of several original practical works on creating algorithms with a linear, branching and cyclic structure, using variables, subroutines and arrays (lists) for this performer is given.Methodological developments in the form of practical work and ready-made original polygons for practical work will be useful for informatics teachers for conducting lessons in 8–9th grades using the Kulibin interactive educational environment.Teaching the basics of algorithmization based on this methodological development will help students master programming skills, form a vision of the essence of programming, and the ability to apply the acquired knowledge to solve practical problems of everyday life.
Source: Informatics in school
Author: N. V. Klimina
Language: English
Subfield: Computer Science Applications
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: hybrid
OpenAlex ID: W4413190209
