Work

Kirkland, E. (2022). Videogames and the Gothic. London; New York: Routledge.

Year: 2025
Type: article
Abstract: The review discusses Videogames and the Gothic by Ewan Kirkland. In his study, Kirkland argues that videogames naturally tend towards the Gothic and not only constitute a perfect medium for the adaptation of a Gothic narrative but also boast characteristics that ensure its enrichment and transformation. The review follows Kirkland’s theoretical exposition and his understanding of the Gothic as such, including its broad scope and inherent transmediality, which prompts the view of the Gothic and videogames as closely connected phenomena. Following the book’s structure, the reviewer proceeds from theory to case studies. Kirkland’s approach comprises three components reflecting the subjects of the studies: the narrative, iconography, and mechanics of the game. By demonstrating the practical implications of the author’s approach, the review concludes that Kirkland succeeds in proving his hypothesis.
Author: G. I. Ilyin
Language: English
Open Access status: hybrid
OpenAlex ID: W4413242946
FWCI:
Cites: 1
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Related to: 10