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Generating 3D Terrain with 2D Cellular Automata

Year: 2025
Type: conference-paper
Abstract: This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.
Language: English
Open Access status: green
OpenAlex ID: W4413321556
FWCI: 1.982
Cites: 9
Cited by: 1
Related to: 10