Year: 2025
Type: conference-paper
Abstract: Esports is a unique challenge for rendering research, with players regularly turning off even basic rendering techniques to reduce latency.In this workshop, three esports developers and three competing esports athletes will form an expert panel on esports rendering needs.The workshop will have three parts: a traditional panel session, with questions from a moderator and from the panel itself; an audience discussion session, with groups led by organizers and panel members producing questions and raising issues; and a closing panel session, with the panel addressing the questions raised by the audience.
Authors: Josef Spjut, Benjamin Watson
Institutions: Nvidia (United States), North Carolina State University
Language: English
Field: Computer Science
Domain: Physical Sciences
Open Access status: gold
OpenAlex ID: W4413330002
