Utilization of Augmented Reality in Architecture Pedagogy with A Case Study of Lego House Denmark
Year: 2025
Type: article
Study design: Observational Study
Abstract: This study explores the utilisation of Augmented Reality (AR) in architectural education through a case study of LEGO House. AR offers an innovative approach by integrating traditional design methods with digital technology to enhance students' understanding of design exploration. The research methodology includes a literature review, bibliometric analysis, and data collection through questionnaires assessing architecture students' experiences with AR. The main findings indicate that integrating AR with physical models such as LEGO enhances design visualisation efficiency and student engagement in the learning process. Specifically, 96.2% of respondents agreed that digital technology improves design accuracy and efficiency, while 88.5% emphasised the importance of physical models in understanding proportions and scale. These findings align with existing literature, highlighting AR's role in bridging traditional and digital design methodologies. The implications of this research contribute to the development of more innovative teaching methods in architectural education and suggest further exploration of AR's long-term impact on design learning.
Authors: Vania Azalia Audrey Lesmana, Kelly Lim, Brigitha Watuseke
Institution: Atma Jaya University Yogyakarta
Language: English
Subfield: Computer Vision and Pattern Recognition
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: diamond
Funder: Universitas Atma Jaya Yogyakarta
OpenAlex ID: W4413376881
