Year: 2025
Type: article
Abstract: In an age of digital overload and fragmented attention, healthy habits and digital wells are becoming increasingly demanding.This paper introduces the HabitTwin-E-driven platform, which is used as a personal coach and gamification system for habits, through the concept of "digital twins."This platform creates a virtual replica of the user.Users will continue to learn from their behavior and provide personalized knowledge, prediction and motivational challenges to promote active habits.The main purpose of HabitTwin is to allow individuals to control their daily lives by combining habitual tracking, screening time analysis and AI-controlled coaching in a uniform experience.Integrate gaming elements such as success, leaderboards, and AI competitors to maintain user commitment and motivation over time.
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
Open Access status: hybrid
OpenAlex ID: W4413432202
