Developing and Evaluating an Augmented Reality Application to Explore Ethical Values in Humans and Animals through Literary Works
Year: 2025
Type: article
Study design: Clinical Trial
Abstract: This study aims to develop and evaluate an augmented reality (AR) application designed to explore ethical values in humans and animals through literary works. The application integrates interactive storytelling, scenario-based learning, and 3D visualizations drawn from novels such as Animal Farm, Life of Pi, and Drive Your Plow Over the Bones of the Dead. A single group pretest–posttest experimental design was employed involving 20 ninth-grade students from a secondary school in Indonesia. Data were collected through a multiple-choice test and a Likert-based attitude scale, administered before and after a four-week AR intervention. Quantitative results revealed significant improvements in students’ understanding of ethical values (t = 8.25, p < 0.001) and ethical reasoning skills (t = 7.89, p < 0.001). Additionally, qualitative feedback from students and teacher observations indicated increased engagement, empathy, and critical thinking. These findings suggest that AR-based literary learning can effectively strengthen students’ understanding of ethical values and their ethical decision-making skills. The study advocates for the integration of immersive technology into value-based education within the humanities.
Source: Jurnal Bahasa dan Sastra
Institution: Yogyakarta State University
Language: English
Subfield: Computer Vision and Pattern Recognition
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4413484793
