Year: 2024
Type: conference-paper
Abstract: The paper combines ludic and memetic perspectives to understand the tension between variation and repetition in playful practices.Using the 'NPC trend' on TikTok as a case study, the analysis shows how non-game spaces and technologies are used in playful ways, and how repetition and "re-presentation" (mimesis) are necessary components in the ludification of creator-audience relationships.
Authors: Tanja Sihvonen, Kristine Ask
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: gold
OpenAlex ID: W4413514904
