Year: 2025
Type: article
Abstract: The changing function of libraries as vibrant learning spaces has encouraged the incorporation of new technologies such as Virtual Reality (VR) and Augmented Reality (AR).These engaging tools have converted conventional library environments into interactive learning centers that improve access to information, boost engagement, and promote digital literacy.This article examines the uses, advantages, obstacles, and future possibilities of VR and AR in the library learning environments.By referencing recent research and worldwide practices, it emphasizes how these technologies facilitate innovative learning, enhance user involvement, and correspond with the educational objectives of the 21st century.
Language: English
Topic: Web and Library Services
Subfield: Information Systems
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4413988451
