Lessons learned from experiments with four pedal-based exergames
Year: 2025
Type: article
Abstract: • A meta -study evaluating the effectiveness of four distinct game concepts developed for a pedal-based exergame platform. • The games vary in genre, control schemes, and social interaction features. • The study investigates their impact on gameflow, enjoyment, motivation, replayability, and exercise intensity. • Findings reveal positive effects on gameflow, enjoyment, and high-intensity exercise, with some games motivating increased physical activity. • The study identifies key differences among the games and proposes seven design recommendations for future pedal-based exergames. The rise in sedentary lifestyles is a growing concern, contributing to health issues such as premature mortality, cardiovascular diseases, and type 2 diabetes. A key factor in this trend is a lack of motivation to exercise. Exergames – video games designed to promote physical activity – offer a potential solution by making exercise more engaging. This study explores four pedal-based exergames, each differing in genre, concept, and controls, to assess their impact on gameflow, enjoyment, motivation, replayability, and exercise intensity. The results indicate that these games generally support positive gameflow, enjoyment, and high-intensity exercise while motivating some individuals to be more active. The study also highlights key differences between the games and presents seven design recommendations for future pedal-based exergames.
Source: Entertainment Computing
Institution: Norwegian University of Science and Technology
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
Open Access status: hybrid
Estimated APC paid: $2,840
OpenAlex ID: W4414113871
