Year: 2025
Type: article
Abstract: One challenge faced by many educators is strongly engaging students to improve their intrinsic motivation in learning. This paper describes the design and beta testing of two educational escape rooms targeted towards teaching students concepts related to field robotics—an area in which educational escape rooms have yet to be used. These table-top activities are designed to strongly engage students with robotics-centric puzzles, a fun narrative, and collaborative problem-solving, with validation provided by an electronic decoder box. The sets of puzzles were beta-tested by teams of academics with a robotics background and by undergraduate students. The results indicate that participants had a high level of enjoyment and intrinsic motivation to partake in the activities, although the difficulty and in-game dynamics of some of the tasks will need to be modified for widespread deployment in the classroom.
Source: Big Data and Cognitive Computing
DOI: 10.3390/bdcc9090233
Authors: Robert Ross, Matthew Felicetti
Institution: La Trobe University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: gold
Estimated APC paid: $2,172
Funder: La Trobe University
OpenAlex ID: W4414212647
