Work

Fused Collapsing for Wide BVH Construction

Year: 2025
Type: article
Abstract: We propose a novel approach for constructing wide bounding volume hierarchies on the GPU by integrating a simple bottom‐up collapsing procedure within an existing binary bottom‐up BVH builder. Our approach directly constructs a wide BVH without traversing a temporary binary BVH as done by previous approaches and achieves 1.4 – 1.6 × lower build times. We demonstrate the ability of our algorithm to output compressed wide BVHs using existing compressed representations. We analyze the impact of our method on software raytracing performance and show that it reduces the overall frame time on complex dynamic scenes where rebuilding the BVH every frame is the limiting factor on rendering performance.
Language: English
Open Access status: hybrid
Estimated APC paid: $3,710
OpenAlex ID: W4414342471
FWCI: 2.339
Cites: 14
Cited by: 1
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