Year: 2025
Type: article
Abstract: Recent studies have demonstrated the positive impact of games on the lives of children and adolescents. Despite the poor view presented by many educators and part of society regarding the use of games, these studies have shown that boys and girls who spent more time playing video games showed an improvement in their intelligence. Games have several characteristics that, if used appropriately in educational environments, can enhance cognitive skills and the teaching-learning process. Many educators seek to associate the positive characteristics of games with content present in the syllabi of mandatory subjects in educational environments. IntCombate is a card game created with the purpose of associating positive characteristics of famous games with content present in the subjects of Hardware Fundamentals, Software and Computer Maintenance. This article presents the IntCombate game and the results of its application in first-year classes of technical education integrated into high school at a Federal Institute of Education, Science and Technology, between the years 2018 and 2023. The IntCombate game, used as a fixation exercise, it presented as results, in addition to the increase in the students' grades, the improvement in the motivation of these students during the practice of carrying out content fixation exercises.
Source: Revista Triângulo
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4414425194
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