Designing AI-Enhanced Educational Digital Escape Room Games (EDERGs): A Framework for Teacher Implementation
Year: 2025
Type: conference-paper
Abstract: In recent years, educational digital escape room games (EDERGs) have become a dynamic method for fostering problem-solving, collaboration, and engagement in learning environments. Simultaneously, artificial intelligence (AI) has emerged as a powerful tool to enhance personalization, adaptivity, and real-time feedback in educational contexts. While both domains hold significant pedagogical potential, teachers often lack accessible guidance on how to meaningfully integrate AI into the design of educational games. This study addresses this gap by proposing a design and development research (DDR) project aimed at constructing a step-by-step framework to support teachers in designing AI-enhanced EDERGs. The research explores the question: How can teachers design AI-enhanced EDERGs? Drawing on insights from previous professional development sessions with in-service teachers, this study adopts a qualitative approach to capture educators' experiences, needs, and reflections. Through iterative cycles of analysis, design, evaluation, and refinement, we develop a practical and theoretically grounded framework that combines game-based learning principles with AI-enhanced instructional strategies. The proposed framework outlines key design steps, including setting pedagogical goals, crafting meaningful narratives, designing puzzles aligned with learning outcomes, and integrating AI components such as adaptive hints, automated feedback, and learner analytics. Teacher feedback collected through interviews and reflection journals informs the refinement of the model, ensuring its usability and relevance in real classroom settings. This paper presents the initial version of the framework along with examples of how it can be applied by teachers with varying levels of technical expertise. By bridging the gap between game-based learning and AI integration, the framework aims to empower educators to create more engaging and responsive learning experiences. The study contributes to the field by offering both a practical design guide for educators and a foundation for future research on AI-supported educational game development.
Authors: Merve Kara, Zeynep Cömert, Yavuz Samur
Institution: Bahçeşehir University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4414560791
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