Year: 2025
Type: article
Abstract: Gamification is an educational phenomenon that links game strategies, both in real and virtual contexts, seeking to make enormous efforts to create spaces for entertainment and fun in digital environments. The objective of this review study was to conduct a thorough and rigorous inspection of the world's largest and most prestigious databases to verify the most recent and innovative contributions of cognitive neuroscience to gamification. This research concludes that the more gamification processes are introduced into all educational and training environments, both at the basic and higher education levels, through the guidance and guidance of neuroscientists, the greater the success will be if each game design is strongly emphasized on a neuropsychological basis.
Source: Revistalexenlace
DOI: 10.63644/1ar6t759
Authors: María Sofía Lorenzo, Nicolás Parra Bolaños
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: hybrid
OpenAlex ID: W4414567550
