Year: 2025
Type: article
Abstract: The article discusses the use of gamification in the educational process. A comparison of gamification with gaming technologies is given. The use of gamification elements is an important step in the development of education, which will allow the formation of cognitive, social-personal aspects of training multidisciplinary specialists.
Authors: O. N. Filatova, M. N. Bulaeva, N. V. Frolova
Institution: Nizhny Novgorod State Pedagogical University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: hybrid
OpenAlex ID: W4414685809
