Year: 2025
Type: article
Abstract: In response to the current need to promote more active participation in Physical Education, educators have advocated for the use of innovative strategies such as gamification.However, there is a notable lack of comprehensive research examining the impact of gamification on behavioral regulation and Basic Psychological Needs (BPNs).Therefore, the aim of this study was to investigate the influence of gamification on the motivation of secondary school students in Physical Education.A total of 105 fourth-year secondary education students participated in the study.Participants were assigned to either an experimental group (n = 59) or a control group (n = 46), based on the pre-existing class groupings established at the beginning of the academic year.During the study, participants completed two questionnaires (BPN-PE and SMS-II-PE), administered both before and after the intervention.The results revealed increases in autonomy, competence, relatedness, and intrinsic motivation among students in the experimental group, along with a decrease in amotivation.No significant changes were observed in the control group.In conclusion, a gamified approach appears to enhance self-determined motivation and support all three BPNs.
Source: Cultura Ciencia y Deporte
Institutions: Valencian International University, University of Alicante
Language: Spanish
Subfield: Social Psychology
Field: Psychology
Domain: Social Sciences
Open Access status: diamond
OpenAlex ID: W4414765095
