The Implementation of Gamification in Islamic History Learning to Enhance Students' Learning Motivation at SMK PAB 5 Klumpang
Year: 2025
Type: article
Study design: Clinical Trial
Abstract: This study aims to analyze the implementation of gamification in Islamic History learning and its impact on students' learning motivation at SMK PAB 5 Klumpang. Gamification is a learning approach that integrates game elements such as points, badges, and challenges into the learning process to enhance student engagement and motivation. This research employs a quantitative method with a quasi-experimental design, involving an experimental group that receives gamification-based learning and a control group that undergoes conventional learning. Data were collected through a learning motivation questionnaire and observations during the learning process. The findings indicate that students who participated in gamification-based learning exhibited higher learning motivation levels compared to the control group. Thus, the implementation of gamification in Islamic History learning has proven effective in enhancing students' learning motivation.
Authors: Syiera Ayudia, Arham Arham, Ela Fadilah Azmi, Muhammad Raihan
Institution: Universitas Muhammadiyah Sumatera Utara
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: bronze
OpenAlex ID: W4414829487
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