Year: 2025
Type: article
Abstract: The purpose of the study is to analyze the experience of using immersive technologies in higher and secondary vocational education and to develop proposals for their further implementation in priority areas. The study is based on empirical methods and theoretical methods. The analysis of publications shows that immersion is a synonym for the concept of immersive technologies. Today, the concept of "immersion" is viewed not so much as a teaching method, but rather as an educational space that is made possible by digital technologies. The results of the conducted research have shown that the main types of immersive educational technologies include technologies: virtual reality, augmented reality and mixed reality. The analysis of the experience of implementing educational programs in the leading universities of the country has allowed to offer the following classification of immersive technologies: by type of implementation, by depth of immersion, by degree of dynamism. Based on the author's analysis, the main advantages and disadvantages of immersive technologies are highlighted, and examples of their use in the learning process are illustrated. In conclusion, the author concludes that the further integration of immersive technologies into the educational process is inevitable, and highlights the priority areas for their implementation.
Source: Development of education
DOI: 10.31483/r-150010
Author: Aleksey Yuryevich Pronin
Institution: MIREA - Russian Technological University
Language: English
Subfield: Computer Vision and Pattern Recognition
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4414866602
