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Double Jeopardy? – An Investigation of the Cumulative Disadvantage of Intersectional Bias in Virtual Reality

Year: 2025
Type: conference-paper
Abstract: Figure 1: Unity Environment: The game view showing the four virtual managers (A); The Wizard of Oz interface (B); The game view showing the virtual environment (C)Abstract "Double Jeopardy" describes the phenomenon where individuals belonging to multiple marginalised groups experience greater discrimination than those not affected by intersectional biases.This topic has been studied within sociology and economics, where double jeopardy tendencies have predominantly been observed in relation to income disparities.However, to our knowledge, no study has explicitly examined whether a double jeopardy effect can be measured in interpersonal interactions, specifically, whether individuals with intersecting marginalisations such as gender and race are perceived significantly more negatively.Intelligent Virtual Agents (IVAs) offer an ideal means of investigating such phenomena due to their resource-efficient, standardisable adaptability and consistent interactivity.We implemented a demonstrator to examine whether a cumulative bias effect of racial and gender bias could be detected in interactions with IVAs and to what extent this effect is influenced by participants' prior implicit biases.However, our analyses did not provide evidence of a double jeopardy effect when interacting with IVAs.Although the findings did not align with our hypotheses, this study offers an initial starting point for future IVA-based investigations into the double jeopardy phenomenon and provides methodological foundations for further research.
Language: English
Open Access status: bronze
OpenAlex ID: W4414959119
FWCI:
Cites: 90
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