Year: 2025
Type: article
Abstract: Computers function as a central instrument in today’s learning processes; consequently, students are often expected to possess baseline competencies in assembling them. This study develops a Virtual Reality (VR)–based computer-assembly practicum simulation using Unity and Oculus Quest 2 to help students at Amikom University Yogyakarta grasp assembly procedures in an interactive, realistic way. The application follows the Multimedia Development Life Cycle (MDLC), which comprises concept, design, material collection, assembly, testing, and distribution. Core functionality includes a sequenced simulation of assembly steps—installing the motherboard, processor, RAM—and a concluding functionality test. Evaluation employed Blackbox Testing to verify system behavior and the System Usability Scale (SUS) to assess usability. Blackbox Testing showed that all features worked properly. The mean SUS score was 74.63, categorized as Grade B, indicating good usability and ease of use. Overall, the findings underscore VR’s promise as an effective and innovative medium for computer-assembly practicums
Authors: Buyut Khoirul Umri, Sahrul Amir Romadhon Amir Romadhon, Sidiq Zulkarnain Umbu Resi, Leinardy Pratama, Richo Iffandi
Institution: Universitas Amikom Yogyakarta
Language: English
Topic: Multimedia Learning Systems
Subfield: Information Systems
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4414969024
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