Work

LLM-Integrated VR NPCs to Support Social Presence and Engagement in a Viking Museum

Year: 2025
Type: article
Abstract: Supporting museum engagement and learning opportunities for a younger audience requires the adaptation of modern technologies and more diverse ways of communicating information and stories. This study explores the integration of Large Language Models (LLMs) as non-playable character (NPC) guides into Virtual Reality (VR) to enhance social presence and learning engagement in historical contexts. Collaborating with the Lindholm Høje Viking Museum in Denmark, we developed a VR experience featuring context-aware LLM-integrated digital social actors portraying prehistoric Vikings. Three interactive experiences are designed around the exhibitions present in the museum. Through a comparison with a traditional finite-state dialogue version, our findings suggest an overall increase in user presence and engagement when interacting with LLM-integrated NPCs.
Institution: Aalborg University
Language: English
Open Access status: green
OpenAlex ID: W4415003101
FWCI: 4.331
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Cited by: 5
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