GAME: Learning Multimodal Interactions via Graph Structures for Personality Trait Estimation
Year: 2025
Type: preprint
Abstract: Apparent personality analysis from short videos poses significant chal-lenges due to the complex interplay of visual, auditory, and textual cues. In this paper, we propose GAME, a Graph-Augmented Multimodal Encoder designed to robustly model and fuse multi-source features for automatic personality prediction. For the visual stream, we construct a facial graph and introduce a dual-branch Geo Two-Stream Network, which combines Graph Convolutional Networks (GCNs) and Convolutional Neural Net-works (CNNs) with attention mechanisms to capture both structural and appearance-based facial cues. Complementing this, global context and iden-tity features are extracted using pretrained ResNet18 and VGGFace back-bones. To capture temporal dynamics, frame-level features are processed by a BiGRU enhanced with temporal attention modules. Meanwhile, audio representations are derived from the VGGish network, and linguistic se-mantics are captured via the XLM-Roberta transformer. To achieve effective multimodal integration, we propose a Channel Attention-based Fusion module, followed by a Multi-Layer Perceptron (MLP) regression head for predicting personality traits. Extensive experiments show that GAME con-sistently outperforms existing methods across multiple benchmarks, vali-dating its effectiveness and generalizability.
Source: arXiv (Cornell University)
Authors: Wang, Kangsheng, Li, Yuhang, Ye, Chengwei, Lin, Yufei, Zhang, Huanzhen, Hu, Bohan, Xu, Linuo, Liu, Shuyan
Language: English
Topic: Emotion and Mood Recognition
Subfield: Experimental and Cognitive Psychology
Field: Psychology
Domain: Social Sciences
Open Access status: green
OpenAlex ID: W4415249128
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