Year: 2025
Type: review
Study design: Systematic Review
Abstract: This systematic research investigates gamification in cybersecurity education, focusing on its effectiveness, implementation, and adoption.The study consolidates existing literature and concludes that the majority of cybersecurity gamification research emphasizes formal education, particularly at the university level, whereas business training and cybersecurity awareness remain inadequately addressed.In the study, gamification systems are categorized as web-based, application-based, or tabletop, each offering distinct advantages in accessibility and user engagement.Gamification has shown potential in enhancing cybersecurity awareness and training.
Authors: Tony Tan, Raihana Syahirah Abdullah, Zaki Mas’ud
Institution: International University of Batam
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4415322735
