Year: 2025
Type: article
Abstract: Information security-related mathematical methods are used in the science of cryptography. A collection of methods that offer information security, cryptography is more than just a means of concealing messages. Using only presentation slides or video links at each meeting, the interaction between lecturers and students via SIPEJAR e-learning hinders the Network Security and Cryptography learning process at the State University of Malang (UM) Information Engineering (IT) Undergraduate Study Program. To help students learn more about the area of encoding using SIPEJAR, a game that explicitly explains cryptography was created using these several challenges as the background. The creation of a cryptographic life simulation game is intended to serve as a teaching and learning aid for lecturers and students. Students are expected to better understand related material in a learning atmosphere that is new, more interesting, opens the horizons of the mind, and is more investigative. After going through the equivalence partitioning testing process, in general this system produces a total percentage of 100% in system item test success in the testing process of the 6 item tests carried out and a respondent satisfaction percentage of 84.3%. Thus, the system is running according to the prototype design.
Institutions: State University of Malang, Diponegoro University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: gold
Estimated APC paid: $32
OpenAlex ID: W4415366337
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