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Effectiveness of Game-Based Learning on Academic Achievement of Students in Mathematics

Year: 2025
Type: article
Study design: Clinical Trial
Abstract: In our everyday life, mathematics is an essential ability. The study of mathematics may be ‎beneficial for all professions, including those of a chef, tailor, shop owner, farmer, fashion ‎designer, vegetable seller, worker, and scientist. Thus, mathematics should be taught to produce ‎effective outcomes rather than just as a topic to be learned. It has been noted that choosing the ‎right teaching strategy improves student performance and logically fosters a favorable outcome. ‎The objective of the study is to examine the effect of game-based teaching and the traditional ‎method of teaching on students' achievement in Mathematics at the elementary stage. The study ‎was experimental, based on a pre-test, post-test control group design. One unit of mensuration was ‎selected from the sixth-grade JKBOSE textbook. 80 students of the sixth grade from Government ‎Girls High School, Bhagwati Nagar, Jammu, were taken randomly. A pre-test was administered. ‎Students were randomly divided into two groups (experimental and control). Both groups were ‎taught for one month. Games were used for the experimental group, and the other group was ‎taught traditionally. The games were non-digital. The time for teaching mathematics was 40 ‎minutes daily for each group. A t-test was applied to the pretest and post-test scores to check ‎whether there was a difference in the performance of the two groups. The findings of the study ‎revealed that Mathematics should be taught with games at the elementary level‎.
Authors: Ms. ‎Sunaina Gupta, Dr. ‎Gifty ‎ Arora
Field: Psychology
Open Access status: diamond
OpenAlex ID: W4415992513
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