PlayMyData: A Statistical Analysis of a Video Game Dataset on Review Scores and Gaming Platforms
Year: 2025
Type: article
Abstract: In recent years, video games have become an increasingly popular form of entertainment and enjoyment for consumers of all ages. Given their rapid rise in production, projects such as PlayMyData aim to organize the immense amounts of data that accompany these games into sets of data for public use in research, primarily games bound specifically to modern platforms that are still being actively developed or further improved. This study aims to examine the particular differences in video game review scores using this set of data across the four listed platforms—Nintendo, Xbox, PlayStation, and PC—for different gaming titles relating to each platform. Through analysis of variance (ANOVA) testing and several other statistical analyses, significant differences between the platforms were observed, with PC games receiving the highest amount of positive scores and consistently outperforming the other three platforms, Xbox and PlayStation trailing behind PC, and Nintendo receiving the lowest review scores overall. These results illustrate the influence of platforms and their differences on player ratings and provide insight for developers and market analysts seeking to develop and invest in console platform video games.
Source: Analytics
Institution: University of South Alabama
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: gold
Estimated APC paid: $1,207
OpenAlex ID: W4416102064
