Year: 2025
Type: conference-paper
Abstract: Augmented Reality (AR) can simulate various visual perceptions, such as how individuals with colorblindness see the world. However, these simulations require developers to predefine each visual effect, limiting flexibility. We present ShadAR, an AR application enabling real-time transformation of visual perception through shader generation using large language models (LLMs). ShadAR allows users to express their visual intent via natural language, which is interpreted by an LLM to generate corresponding shader code. This shader is then compiled real-time to modify the AR headset’s viewport. We present our LLM-driven shader generation pipeline and demonstrate its ability to transform visual perception for inclusiveness and creativity.
Authors: Yanni Mei, Samuel Wendt, Jonas Wombacher, Florian Müller, Jan Gugenheimer
Institution: Technische Universität Darmstadt
Subfield: Computer Vision and Pattern Recognition
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
Funder: EWE
OpenAlex ID: W4416403325
