Game-based Learning With Minecraft: Fostering Engagement in Mechanical-electrical-plumbing Systems Education
Year: 2025
Type: article
Abstract: Minecraft serves as an alternative tool for architectural education, offering an interactive and customizable platform for diverse learning purposes. This study explores the application of Minecraft in BIM-based MEP education, utilizing Redstone circuits and water channels to replicate electrical and piping systems. Students constructed Redstone-powered farming systems to simulate water and ventilation logistics, gaining practical experience in design and coordination. The workshop emulated AEC industry practices from predesign to construction, incorporating bidding, resource management, and system optimization. Teams allocated resources, addressed construction challenges, and refined circuit designs, with success measured by system efficiency, design optimization, and achievement of learning objectives. Integrating Minecraft as a game-based learning tool enhanced student engagement and supported independent learning. Collaborative problem-solving strengthened teamwork and adaptability, enabling both experienced and novice players to overcome design challenges and technical constraints. Findings indicate that students improved their interest in learning, strategic planning, resource management, and collaboration skills. The interactive environment fostered autonomy and problem-solving abilities. By assuming design and coordination roles, students gained valuable insights into AEC workflows. This study highlights Minecraft’s potential as an educational tool in architectural training and its real-world applicability.
Authors: YuPin Ma, TsungWei Cheng
Institution: National University of Kaohsiung
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: bronze
OpenAlex ID: W4416544045
